Real-time drop configurations loaded straight from the database
Calculated by dividing the item rate by the max rate. Active database example from Desert City: Armor rate is equivalent to standard odds of **1 / 10**, yielding a 10% chance to drop.
A separate bonus roll if an item drops. Active database example from Desert City: Plus rate is equivalent to standard odds of **1 / 714**, yielding a 0.14% chance to drop a +1 Item.
An isolated check for a blessed or super attribute on drop. Active database example from Desert City: Bless rate is equivalent to standard odds of **1 / 10000**, yielding a 0.01% chance for a blessed/super attribute.
Calculated by dividing the item's individual drop rate by its discriminant value. Active database statistics:
• Meteor: Individual drop odds evaluate directly to **1 / 2000**, yielding an exact **0.05%** chance.
• DragonBall: Individual drop odds evaluate directly to **1 / 35000**, yielding an exact **0.0029%** chance.